![]() Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions. Team up and go head-to-head in a variety of multiplayer modes. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system.ĭiscover new arenas through a built-in browser filled with community-created maps, and keep the visceral combat fresh. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. This fancy filter might be just very sensitive about that sort of thing.Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. ![]() When you take a closer look at screenshots you can see that it's not just pixelization - every "square" has sort of a border which means there's A LOT of small elements on screen that probably make it look worse in the video than it actually is in-game. This is just my guess but it's no mystery that certain things that involve a lot of small elements like foliage usually get destroyed when turned into a video on YT. Don't let the shiny surfaces fool you.Īnother thing is that it might look better when actually played. It seems like some people think that without those filters Prodeus would look like a AAA modern game which I very much doubt is the case. Not to mention the assets are not as high quality as it might seem (just look at the screenshots and how low-res the textures are) and are probably made with pixelization in mind. Removing it would completely alter the intended look that's based on simulating technical limitations. They might add a way to tweak it but you have to realize that the entire aesthetic relies on pixelization and jerky animations. That's actually the first thing that caught my attention when I first saw it. Check out the effects on those crushers.Īll I can say is that I personally like this graphical direction. On the other hand look at Dusk and Ion Maiden. And the gun models also seem too modern and post 2005-ish. And hopefully we'll see other environments as well but this is the first look at the game so we'll just have to wait and see.Īlso for those interested, here are some extra gameplay gifs from their site. Prodeus has resolution that seems even lower res than duke3d but its lighting looks like that of 2010 era game (aka impossible in the 90's). The HUD in particular is way too big and there's no real point in simulating the helmet because it just obstructs the vision. With that said I hope they add some options to fine-tune all of those things. People complain about the resolution but one has to wonder if making it a proper 1080p would render this sprite-like movement obsolete because it'd look weird with 3D models that actually look like 3D models. My favourite thing is how they're using actual 3D models but limiting the frame-per-second rate of their animations which in combination with the low resolution creates this interesting jerky movement without being limited to the 8 sides of the sprite because, well, those are not sprites to begin with. I'm not really opposed to the pixelization effect considering this is how I play Dusk: ![]() Blasting enemies with a shotgun seems really satisfying and explosions look really neat. I really like the effects that they have in this game.
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